Big News! (Aug 2018) After what seems like the longest time, Gradle support for using kotlin to drive gradle builds is now at version 1.0. This is the best time for anyone to move to gradle. This page is an introduction to gradle, using kotlin DSL What is a build tool? Which Build Tool? Basic… Continue reading Building with Gradle Kotlin DSL 1.0
Contents: python kotlin boxed objects vs unboxed primitives None, Nothing, Unit and null null safety Python Variables and Types As explained in the background, all values in python are objects stored in dynamic 'heap' memory, and variables are simply references to these objects. This means the only static or stack frame based information for any… Continue reading Python to Kotlin: Variables and Types
Python has only one way of saying 'there is nothing here': None. Java has the keyword 'void' and the value 'null', kotlin has Unit, Nothing and null. What is the actual difference in meaning for all of these? Python None Kotlin Unit, null and Nothing Java void and null The concept of 'Nullable' Null Safety… Continue reading Nullable, null, None, Unit, Nothing and void: the many faces of nothing
The syntax and rules of extension functions are explained also explained elsewhere, but this page is more tutorial style, covers the background and 'why do we need extensions' and 'what is the benefit', together with simple examples, and even useful examples. The topics are: What are extension functions/properties? What is the advantage of extension functions?… Continue reading Extension Functions & Extension Properties
Or perhaps: schedule, design, build? Either way, while that sequence may sound like waterfall, even agile is really a repetition of this sequence over and over. This page discusses why these 3 steps are problematic for software, but still must be followed despite problems, and how to schedule projects using this sequence that initially can… Continue reading Scheduling: Schedule, design, code?